Low poly Lombardy poplar tree, built to your size

Every bough swept up tight against the trunk, so the whole tree is a column. As proposed, the Lombardy poplar tree is 846 triangles at 13.0 m, with foliage as one wrapped shell. You can take it from 10 to 16 m, and every other control stays within what a Lombardy poplar tree can be.
On a Lombardy poplar every bough sweeps up tight against the trunk, so the tree is one tall, narrow column of green. People plant them along roads in France, as windbreaks between fields, beside canals, and along rivers in northern Italy. In a game, a row of poplars is a quick way to draw a line of perspective across flat ground or to edge an avenue.
The foliage is a single wrapped shell, which keeps the triangle count low. Beyond the height and how tightly the shell hugs the trunk, there's little to change. Add a few degrees of lean, since poplars usually grow where it's windy. Pay attention to the two greens. The shell is one simple shape, and the ramp between the greens is the only shading it gets. For a new windbreak, plant them in a row at the same height. Vary the heights a little if the row is supposed to be old.
What you can change
- Trunk: height, diameter, taper, sides, lean, curve and gnarl, with bark from the species' colors or any color you pick.
- Boughs: count, rings or spiral, where they leave the trunk, angle, length, thickness, curve, and twigs.
- Foliage: style, size, spread, complexity (your triangle budget) and two greens.
- Export: LOD1 and LOD2, sapling and young versions, dead, stump, felled, logs and billboards.
The export is a zip with OBJ, STL and 3MF. The OBJ uses the shared palette texture and has flat normals in the file. Models are in meters and stand at the origin, and the zip includes whichever levels of detail and other versions you select. The trees page covers the formats, and the OBJ guide covers importing.
Other species
Read before you import
Other things to build
Questions
- How many triangles is the Lombardy poplar tree?
- 846 as proposed. The complexity slider takes it down to a few hundred or up for a hero tree, and the export adds LOD1 and LOD2.
- Can I change the height?
- Yes, between 10 and 16 m, and the trunk's diameter, taper and lean with it.
- Is it free?
- Yes. There's no account, no watermark and no limit on downloads.
- Can I use it in a commercial game?
- Everything you build here is yours. Use it in any project, commercial or not, with no attribution required.